Difference between revisions of "HowToPlay:Economy"

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Any block you find on the map (with a few exceptions) can be erased and reused by a construction ship. To do so, get a ship with the building capability (http://www.galactineers.net/images/wiki/cap_build_on.png) close to a block and [[HowToPlay:Inputs|switch to build mode]]. Erase the block. It will transform into a collectable item:
 
Any block you find on the map (with a few exceptions) can be erased and reused by a construction ship. To do so, get a ship with the building capability (http://www.galactineers.net/images/wiki/cap_build_on.png) close to a block and [[HowToPlay:Inputs|switch to build mode]]. Erase the block. It will transform into a collectable item:
  
'''IMAGE OF COLLECTABLE ITEM'''
+
http://www.galactineers.net/images/wiki/howtoplay/collectable_items.png
  
 
Inside a certain range, the ship will automatically pick up collectable items. If the ship does not collect your block, you need to move it closer to the item. As soon as the ship collected the block, it is fully available as a block, which you can move/trade/build.
 
Inside a certain range, the ship will automatically pick up collectable items. If the ship does not collect your block, you need to move it closer to the item. As soon as the ship collected the block, it is fully available as a block, which you can move/trade/build.
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Crystal can be found on the upside of asteroids.  
 
Crystal can be found on the upside of asteroids.  
  
'''IMAGE OF CRYSTAL FIELD'''
+
http://www.galactineers.net/images/wiki/howtoplay/crystalfield.png
  
 
There are four colours of crystal: blue, green, violet, and orange. Crystal can be used to '''process it in the foundry'''. Each colour results in a different '''Ship Core''' type in the processing. Ship Cores are required to build ships.
 
There are four colours of crystal: blue, green, violet, and orange. Crystal can be used to '''process it in the foundry'''. Each colour results in a different '''Ship Core''' type in the processing. Ship Cores are required to build ships.
  
Crystal can be harvested. You need a ship with the harvesting capability ('''ICON OF HARVEST CAP''') and at least one loading slot. Move that ship over the crystal field, it will automatically start harvesting, as soon as it is in range.
+
Crystal can be harvested. You need a ship with the harvesting capability (http://www.galactineers.net/images/wiki/cap_harvest_on.png) and at least one loading slot. Move that ship over the crystal field, it will automatically start harvesting, as soon as it is in range.
  
'''IMAGE OF HARVESTER IN ACTION'''
+
http://www.galactineers.net/images/wiki/howtoplay/harvester_inaction.png
  
 
<embedvideo service="youtube">https://www.youtube.com/watch?v=PflJ6RvZAhM</embedvideo>
 
<embedvideo service="youtube">https://www.youtube.com/watch?v=PflJ6RvZAhM</embedvideo>
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Mining Towers dig resources from the ground. The block under the tower determines the resource produced:
 
Mining Towers dig resources from the ground. The block under the tower determines the resource produced:
  
'''IMAGE OF MINING TOWER WITH VISIBLE BLOCK UNDER IT'''
+
http://www.galactineers.net/images/wiki/howtoplay/mining_tower.png
  
There are five types of blocks, which can be dug with a Mining Tower:
+
There are six types of blocks, which can be dug with a Mining Tower:
* Iron Ore
+
{| class="wikitable"
* Aluminium Ore
+
!Image
* Titan Ore
+
!Name
* Coal
+
|-
* Gold
+
|http://www.galactineers.net/images/wiki/blocks/gold.png||Gold
These can be found inside of asteroids on the map. Ships with the detector capability ('''ICON OF DETECT CAP''') can show you these resources, so you don't need to dig every asteroid you find. When you find a block of that type, you can build a Mining Tower on the block over the resource to dig material from it.
+
|-
 +
|http://www.galactineers.net/images/wiki/blocks/coal.png||Coal
 +
|-
 +
|http://www.galactineers.net/images/wiki/blocks/iron_ore.png||Iron Ore
 +
|-
 +
|http://www.galactineers.net/images/wiki/blocks/titan_ore.png||Titan Ore
 +
|-
 +
|http://www.galactineers.net/images/wiki/blocks/aluminium_ore.png||Aluminium Ore
 +
|-
 +
|http://www.galactineers.net/images/wiki/blocks/copper_ore.png||Copper Ore
 +
|}
 +
 
 +
These can be found inside of asteroids on the map. Ships with the detector capability (http://www.galactineers.net/images/wiki/cap_detect_on.png) can show you these resources, so you don't need to dig every asteroid you find. When you find a block of that type, you can build a Mining Tower on the block over the resource to dig material from it.
  
 
<embedvideo service="youtube">https://www.youtube.com/watch?v=tgYZW_l7Pbo</embedvideo>
 
<embedvideo service="youtube">https://www.youtube.com/watch?v=tgYZW_l7Pbo</embedvideo>
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Solar Panels behave exactly like Mining Towers, but they collect energy instead of resources from the ground. They must be placed in range of a nearby sun. If so, energy items are produced, which can be processed to Powerblocks in the Foundry.
 
Solar Panels behave exactly like Mining Towers, but they collect energy instead of resources from the ground. They must be placed in range of a nearby sun. If so, energy items are produced, which can be processed to Powerblocks in the Foundry.
  
'''IMAGE OF A SOLAR PANEL NEAR SUN'''
+
http://www.galactineers.net/images/wiki/howtoplay/solar_panel.png
  
 
==Foundries==
 
==Foundries==
 
In foundries, you can process resources and items to blocks and items you have no access to directly. In each level, a foundry has different recipes to craft stuff into other stuff. You can see all repices offered by the foundry by selecting it:
 
In foundries, you can process resources and items to blocks and items you have no access to directly. In each level, a foundry has different recipes to craft stuff into other stuff. You can see all repices offered by the foundry by selecting it:
  
'''IMAGE OF FOUNDRY CONTEXT MENU'''
+
http://www.galactineers.net/images/wiki/howtoplay/foundry_menu.png
  
 
When you have selected a ship, you can right-click the foundry to open the foundry's context menu. You can then transfer items from your ship to the ingredient slots of any recipe [[HowToPlay:Inputs|with the mouse buttons and the Alt-key]]. You can then see the process bar:
 
When you have selected a ship, you can right-click the foundry to open the foundry's context menu. You can then transfer items from your ship to the ingredient slots of any recipe [[HowToPlay:Inputs|with the mouse buttons and the Alt-key]]. You can then see the process bar:
  
'''IMAGE OF RECIPE IN PROGRESS'''
+
http://www.galactineers.net/images/wiki/howtoplay/foundry_menu2.png
  
 
As soon as the production has finished, you can pick the produced items from the output slot of the recipe and take the new item to your ship the same way.
 
As soon as the production has finished, you can pick the produced items from the output slot of the recipe and take the new item to your ship the same way.
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If you find a Docking Bay of a neutral player (Human, Morgrax, or Caranum), or another player on the server, you can select the docking bay to buy and sell items based on their supply and demand. Simply drag or drop items from/to the according slots in the Docking Bay menu, after right-clicking the Bay with your selected ship. Your money will change accordingly.
 
If you find a Docking Bay of a neutral player (Human, Morgrax, or Caranum), or another player on the server, you can select the docking bay to buy and sell items based on their supply and demand. Simply drag or drop items from/to the according slots in the Docking Bay menu, after right-clicking the Bay with your selected ship. Your money will change accordingly.
  
'''IMAGE OF NEUTRAL PLAYER BAY'''
+
http://www.galactineers.net/images/wiki/howtoplay/neutral_bay.png
  
 
When you build your own Docking Bay, you can define your own supply and demand. Other players on the same server can then trade with you by buying/selling the supplied/demanded items or blocks. If there's a ''Jump Portal'' nearby, neutral merchants (Human, Morgrax, Caranum) will regularily visit you Docking Bay to trade with you. Your money is adjusted automatically. Note that neutral merchants can only sell items at your Docking Bay, if you have enough money.
 
When you build your own Docking Bay, you can define your own supply and demand. Other players on the same server can then trade with you by buying/selling the supplied/demanded items or blocks. If there's a ''Jump Portal'' nearby, neutral merchants (Human, Morgrax, Caranum) will regularily visit you Docking Bay to trade with you. Your money is adjusted automatically. Note that neutral merchants can only sell items at your Docking Bay, if you have enough money.
  
'''IMAGE OF MERCHANT'''
+
http://www.galactineers.net/images/wiki/howtoplay/merchant.png
  
 
To setup a supply, simply drop an item from your ship into the supply slot. To define a demand, click the ''Add'' button and use the item-picker dialog to select a block or item you demand, and pick an amount. Your Docking Bay is then ready for trade.
 
To setup a supply, simply drop an item from your ship into the supply slot. To define a demand, click the ''Add'' button and use the item-picker dialog to select a block or item you demand, and pick an amount. Your Docking Bay is then ready for trade.
  
'''IMAGE OF OWN BAY'''
+
http://www.galactineers.net/images/wiki/howtoplay/own_bay.png
 +
 
 +
==Automation & Transmitter System==
 +
In the Automation Lab, you can buy transmitters to connect production buildings to storage or processing buildings. You can connect multiple transmitters to shape longer transmission lines.
 +
 
 +
Transmitters are also used to transmit energy from a powerblock to an energy consuming building like a Factory or Docking Bay.
 +
 
 +
<embedvideo service="youtube">https://www.youtube.com/watch?v=FCZVY4ooiec</embedvideo>
  
 
[[Category:HowToPlay]]
 
[[Category:HowToPlay]]

Latest revision as of 15:04, 4 November 2017


Blocks

Any block you find on the map (with a few exceptions) can be erased and reused by a construction ship. To do so, get a ship with the building capability (cap_build_on.png) close to a block and switch to build mode. Erase the block. It will transform into a collectable item:

collectable_items.png

Inside a certain range, the ship will automatically pick up collectable items. If the ship does not collect your block, you need to move it closer to the item. As soon as the ship collected the block, it is fully available as a block, which you can move/trade/build.

Crystal

Crystal can be found on the upside of asteroids.

crystalfield.png

There are four colours of crystal: blue, green, violet, and orange. Crystal can be used to process it in the foundry. Each colour results in a different Ship Core type in the processing. Ship Cores are required to build ships.

Crystal can be harvested. You need a ship with the harvesting capability (cap_harvest_on.png) and at least one loading slot. Move that ship over the crystal field, it will automatically start harvesting, as soon as it is in range.

harvester_inaction.png

Mining Towers / Solar Panels

Mining Towers dig resources from the ground. The block under the tower determines the resource produced:

mining_tower.png

There are six types of blocks, which can be dug with a Mining Tower:

Image Name
gold.png Gold
coal.png Coal
iron_ore.png Iron Ore
titan_ore.png Titan Ore
aluminium_ore.png Aluminium Ore
copper_ore.png Copper Ore

These can be found inside of asteroids on the map. Ships with the detector capability (cap_detect_on.png) can show you these resources, so you don't need to dig every asteroid you find. When you find a block of that type, you can build a Mining Tower on the block over the resource to dig material from it.

Solar Panels behave exactly like Mining Towers, but they collect energy instead of resources from the ground. They must be placed in range of a nearby sun. If so, energy items are produced, which can be processed to Powerblocks in the Foundry.

solar_panel.png

Foundries

In foundries, you can process resources and items to blocks and items you have no access to directly. In each level, a foundry has different recipes to craft stuff into other stuff. You can see all repices offered by the foundry by selecting it:

foundry_menu.png

When you have selected a ship, you can right-click the foundry to open the foundry's context menu. You can then transfer items from your ship to the ingredient slots of any recipe with the mouse buttons and the Alt-key. You can then see the process bar:

foundry_menu2.png

As soon as the production has finished, you can pick the produced items from the output slot of the recipe and take the new item to your ship the same way.

Docking Bays & Merchants

In Docking Bays, players can define their supply and demand of items and blocks.

If you find a Docking Bay of a neutral player (Human, Morgrax, or Caranum), or another player on the server, you can select the docking bay to buy and sell items based on their supply and demand. Simply drag or drop items from/to the according slots in the Docking Bay menu, after right-clicking the Bay with your selected ship. Your money will change accordingly.

neutral_bay.png

When you build your own Docking Bay, you can define your own supply and demand. Other players on the same server can then trade with you by buying/selling the supplied/demanded items or blocks. If there's a Jump Portal nearby, neutral merchants (Human, Morgrax, Caranum) will regularily visit you Docking Bay to trade with you. Your money is adjusted automatically. Note that neutral merchants can only sell items at your Docking Bay, if you have enough money.

merchant.png

To setup a supply, simply drop an item from your ship into the supply slot. To define a demand, click the Add button and use the item-picker dialog to select a block or item you demand, and pick an amount. Your Docking Bay is then ready for trade.

own_bay.png

Automation & Transmitter System

In the Automation Lab, you can buy transmitters to connect production buildings to storage or processing buildings. You can connect multiple transmitters to shape longer transmission lines.

Transmitters are also used to transmit energy from a powerblock to an energy consuming building like a Factory or Docking Bay.