Difference between revisions of "HowToPlay:Races"
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first races to research space travel. Over the centuries, the Gree reached huge<br/> | first races to research space travel. Over the centuries, the Gree reached huge<br/> | ||
wisdom. When wars destroyed all of their resources and entire planet, they<br/> | wisdom. When wars destroyed all of their resources and entire planet, they<br/> | ||
− | resigned from any sort of conflict and evolved a society with a very ecological<br/> | + | resigned from any sort of conflict and evolved into a society with a very ecological<br/> |
approach. As conflicts nearly War does not mean anything to them, so they travel<br/> | approach. As conflicts nearly War does not mean anything to them, so they travel<br/> | ||
through space as freelancers, trading anything with anyone who is willing to. | through space as freelancers, trading anything with anyone who is willing to. |
Revision as of 18:45, 5 December 2016
There are five races in the Galactineers universe. Each of them has unique architecture and ship design. Some are hostile, some are willing to trade.
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Caranum
The Caranum are a high-tech alien race. Their knowledge in forging light-weight but ultra-stable metal is superior to everything else
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Harv's
WIP: Story infos about the Harv's...
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Humans
WIP: Story infos about the Humans...
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Morgrax
WIP: Story infos about the Morgrax...
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Pirates
WIP: Story infos about the Pirates...
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Freelancers
Next to the five races living in Galactineers universe, there are multiple freelancer races. These have no home bases or biomes, but appear as single ships.
Devastators
The Devastators are a new threat to the Galactineers universe. Nobody knows
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Gree
The Gree are a very old faction in Galactineers universe. They were one of the
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